Tuesday, November 29, 2011

What would you like to see?

Hey guys, just a quick question for anyone reading this! What would you like to see in this blog?
I love responding to comments, and I constantly play the game, but I don't know anything about what the readers actually want to read. There's already the singapore blog doing translations: http://pineapplemania.wordpress.com/ so aside from direct translations of sets, what would you like to see? I tried doing a variety of posts, but I'm not sure if anyone even read anything. If anyone has any comments or suggestions as to what to do, just let me know! Whether it's take pictures of my collections, post my decklists, etc. I'm willing to give tips and help people out with any questions, but if you have any suggestions, please let me know! Thanks!

-Rob

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Sunday, November 6, 2011

Tourney log

So as some people may know, I go to tournaments here in Kansai. A while back, I won a tournament that allowed me to qualify for playing in the national tournament qualifiers. You can choose which national tournament qualifier to go to. I chose the Kobe location, as it's the closest location to me. In addition, it's also one of the later qualifiers. I figured that the later ones would give me more time to polish up my deck. The deck I'm going to be entering with is a deck I call "legit stuff". Here's a small explanation of the deck:

Legit stuff uses "Kashi Sakuseichuu" (0/1 blue event: main/jibun - tap a mio, draw 2 cards) with Suitcase Mio (2/2 blue 10/10, comes into play with a coin, you can remove the coin to draw a card), 2nd in play Mio (2/2 blue 20/20, if it's the 2nd character in play on your side, draw a card), and Chibi Mio (2/2 10/20, gets +20/+20 if you have 4 or more cards in your hand). This allows me to get cards quickly. I also use the infamous Sawako/backstage pass combo to get an extra card each turn. (sawako - 1/2 blue 10/10, tap and move it to the support area, draw a card) (backstage pass - 0/2 yellow support, can only be put on an ongaku character, once a turn you can move a character to or from the support area)

I also run many active cards in the deck, as they often allow me to get that last attack in to finish off the opponent. The main card I use is 3/2 Yellow 40/20 active Kirino. The thing about that card is that it's passive ability is "Whenever you play a character, you can untap a character". This has many useful properties. It can allow Dartania (70/50) to attack the turn it comes into play when you use Yoshihiko to put her into play (4/2 blue support character. When he comes into play, search your deck for a dartania, and put her into play tapped). The Dartania is a 5/2 40/40 that has two abilities. First "If she was put into play because of Yoshihiko's effect, put a +10/+10 coin on her. If Yoshihiko is in play, she gets +20/+0". Essentially, for 4 cost, you get a 70/50, and 2 characters. However, the downside is that if she dies, you won't be able to get her back as a 70/50. In addition, if you don't have any in your deck (for example, you draw both at the beginning of the game), then you can't put her into play. However, because she's "put into play", she doesn't suffer from summoning sickness, which means she can attack, but since she's tapped, she can't attack. However, if you use Kirino's power, you can untap her and attack with her the turn you play her out.

The deck has a few other cards that are power hitters. There's the 4/2 starter deck sayaka, active and becomes a 60/50, but doesn't untap the next turn. However, that just makes Kirino all the more useful. There's also the 4/1 active Sayaka, where you can discard an event if it dies to make it come into play able to attack again. In addition, the 4/1 Kirino, active and taps an opponent when it comes into play is also inserted in the deck. There's a couple smaller characters that are strong too, such as chibi Yui (red 2/2 20/10, gets +20/+20 if you have 5 or more characters), and Godzusa (2/2 Yellow Azusa, you can show the top card of your deck, if its an event, it gets +30/+30).

For defense, I run 2 30/0 3/1 red "can't die the turn it comes out" meme, 3 2/2 green Kyosuke "When it comes into play, pick one of the opponent's characters, that character can't attack this turn", and 4/1 active play anytime Ritsu (which can also be used for offense). Combine these with Kirino's ability to untap characters, and you can stop many assaults the opponent does.

The events I run are:
3 Cherrio - -10/-10 to a blocking character - For offensive purposes
2 ano hito wa - 0/2 red +10/+10 to one of my characters during either approach, but only if there are 6 points or more out on the field
4 katatsumuri - 2/2 yellow, either approach, move one of the opponents characters to the support area, and at the end of the turn, they can move it back.
2 ohimesama - 0/2 red, either main phase, i can tap a character and put a character from my trash pile into my hand.
4 Hanami - if you have 4 or more characters, draw a card now, and at the end of turn

Support characters
0/1 nadeko - get any event back (a staple for just about any deck)
0/1 nurse - tap to give a seifuku character +0/+10
0/1 kirino - pay 2, look at the top 3 cards, put them back in any order, draw a card.
0/2 Jun - main/both - tap -> look at the top card, put it on the top or bottom (useful against cards that put tapped characters back in your hand)

So what I try to do with the deck is to get many cards early using things like Mio draw power, sawako, and hanami. Then I play out the 70/50, the active kirino, and maybe one other card, and I attack the opponent. Once they're at 4-5 points, if I have a full board, I can go for the one shot kill by saving up my katatsumuris and attacking with 5 characters with them unable to block.

Weaknesses - Oreimo decks are sometimes hard to deal with because of all the quick 30AP characters. One event that gives one of them +20/+0 or something and that could be the end of any of my big characters. In addition, with Oreimo always having cards and always getting a ton of characters, I found it difficult to deal with the huge amount of characters to get points. I inserted Meme into this deck specifically to combat Oreimo, and so far it's been going very well. Aside from that, I feel as though this deck does pretty well against many other decks, specifically deck death. I inserted one 4/2 Madoka (40/40 untap everyone when it comes into play, and once during either players turn, i can remove a card in their trash pile from the game) This helps against Oreimo in a way because they can't keep getting 3 source kirino back, because I remove it from the game if it ever touches the trash pile. In addition, i can buy myself time against deck death by removing the 1/2 30/0 hitagi "if a hitagi attacks, trash 2 cards of the opp deck" from the game, since the red 4/1 kanbaru/hitagi combi copies a power from a character in the trash pile. This has allowed me to win quite a few games against the new Bakemono deck death.

10/8 - gunslinger
The 8th was one of the first of the national qualifiers tournaments in Japan. It took place in Osaka, so I decided to go, as they have a gunslinger tournament for anyone not in the National Qualifier tournament. A gunslinger is basically, you get in a line, play someone, you get a stamp if you win or lose, then get in either the winners or losers line and repeat until time is up. If you get 7 wins, you get these special madoka sleeves. I had 4 hours to do it, and I figured I shouldn't have a problem.

I ended up going 7-1, and with the only loss being when the guy attacked with everything and only getting through by 1 point, even tho I had a kyosuke in my hand (i just didnt have any other cards that could play it out). No biggie. It was about 2:15 at that point. I decided to do another round and to just use my nadeko deck, which is based around the 4/1 SR which adds a source to each bakemono character. I ended up winning 5 of the 7 matches i played before time ran out and it ended.

10/9 -
The next day, I ended up playing in a tournament with only 6 people in it. However, 4 of them ended up being qualifiers for the national tournament. First round I played against a guy running hitagi deck death, and i beat him because he didnt have any more "you cant attack" events and so i just launched an all out attack and killed him. 2nd round I played against a guy who lost first round, and was using a mostly madoka uniform deck. He was still a beginner, but wasn't too bad, but didn't really stand too much of a chance. The finals was against a guy we call "funk man", and he was also running hitagi deck death. I got down to 3 cards left in my library, he stopped 4 of my guys from attacking (had to tap one of his front guys to do it tho). I tapped one of the mios that he stopped from attacking to draw 2 cards with kashi, used a himesama to get back tap active kirino, and then used katatsumuri twice to moev his remaining two characters back. That in addition to my tobi-ritsu was enough to take him out, with exactly 1 card left in my library. I went 3-0, and won the tournament.

10/16 - win at yellow sub
First, I played and beat a cosplay deck. 2nd, I played against a guy who was running a one shot deck. He got me down to 5 points or so, had all his guys untapped with just one point left. I played a couple active guys, and then attacked with everything, then attacked with tobi-ritsu and hit him for 6 points in one turn, ending the game at turn 2. I played against a hitagi deck death deck, and ended up winning because the other guy couldnt really draw anything, and i just overwhelmed him. Again going 3-0 and winning the tournament.

10/17 - 2/2 at big magic
I end up beating a hitagi deck death with 1 card left in my library again 1st round. 2nd round, i play against another hitagi deck death and end up losing to it finally (no draw cards, so i was too slow). I play against the same one shot deck as last time and end up barely losing. Then I play another hitagi deck death and beat it, thus going 2-2.

11/3 - Nagoya premem gunslinger
I use legit stuff and win 2 in a row, beating oreimo and a working!! deck. I play a game of singles using my oreimo deck, beating a different oreimo deck, going 3-0. I end up winning 4 in a row with legit stuff and go 7-0, thus ensuring my madoka sleeves. I play my tennen deck after that, which goes up against two guys both playing the same mio engine + 5/2 70/50. I lose because i can't beat 5 cost. I play a few other decks and end up beating them all. Overall a very good day, especially for legit stuff.

Since the new hidamari AND madoka special pack sets come out on 11/11, and the tourney is 11/12, i have exactly 1 day to look through all the new cards and see if i want to change my deck around. It's a bit stressful because obviously my deck is good, but if it could be improved, I would like a bit of time to test it and mess around before adding/removing stuff. Oh well. Hopefully there'll be something to help against deck death and oreimo, haha.
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