Ok, this is my translation of the cards of the k-on starter deck! There’s a lot of cards with no abilities, so I’ll just write “vanilla X/X” to keep it simple. Here’s the deck list!
Characters
1 01-006 Hirasawa Yui red 0/1 vanilla 10/10 (uniform)
1 01-031 Akiyama Mio blue 0/1 vanilla 10/10 (uniform)
1 01-055 Tainaka Ritsu yellow 0/1 vanilla 10/10 (uniform)
1 01-078 Kotobuki Tsumugi green 0/1 vanilla 10/10 (uniform, princess)
1 01-068 Yamanaka Sawako yellow 0/1 “When this character comes into play, if you have a character with “uniform” in play, draw one card” (teacher, glasses)
1 01-008 Manabe Nodoka red 0/1 “tap (main/jibun): give one of your “music+uniform” characters +10/+0 until the end of the turn” (uniform/glasses)
1 01-070 Hirasawa Ui yellow 0/1 “tap (main/jibun): “give one of your “Hirasawa Yui”s +10/+0 until the end of the turn” (apron)
1 01-005 Hirasawa Yui red 1/2 vanilla 10/20 (uniform)
1 01-030 Akiyama Mio blue 1/2 vanilla 10/20 (uniform)
1 01-054 Tainaka Ritsu yellow 1/2 vanilla 20/10 (uniform)
1 01-079 Kotobuki Tsumugi green 1/2 vanilla 10/20 (uniform, princess)
1 01-007 Nakano Azusa red 1/2 vanilla 20/10 (uniform)
1 01-027 Akiyama Mio blue 2/2 vanilla 20/20 (music, uniform)
1 01-077 Kotobuki Tsumigi green 2/2 vanilla 20/20 (music, uniform, princess)
1 01-029 Nakano Azusa blue 2/2 vanilla 20/20 (music, uniform)
1 01-092 Yamanaka Sawako green 2/2 vanilla 20/20 (teacher, glasses)
1 01-033 Manabe Nodoka blue 2/2 vanilla 20/20 (uniform, glasses)
1 01-052 Tainaka Ritsu yellow 2/2 vanilla 20/20 (music, uniform)
1 01-002 Hirasawa Yui red 2/2 vanilla 20/20 (music, uniform)
1 01-009 Hirasawa Ui red 2/2 vanilla 20/20 (uniform)
2 01-060 Akiyama Mio yellow 2/2 20/10 “When this character comes into play, you may take a “Nekomimi” card in your trash pile and attach it to this character” (uniform, nekomimi)
2 01-061 Tainaka Ritsu yellow 2/2 20/10 “tap (main/jibun): give one of your “Nekomimi” characters Active until the end of the turn” (uniform, nekomimi)
2 01-059 Hirasawa Yui yellow 2/2 20/20 “If you play a “Nakano Azusa” this turn, you may search your deck for a “Nekomimi” card, reveal it, and then put it in your hand” (uniform, nekomimi)
2 01-063 Nakano Azusa yellow 2/2 20/20 “”Nekomimi” support cards in your hand have a cost of -1” (uniform, nekomimi)
2 01-004 Hirasawa Yui red 2/2 20/20 “If you attach a “Gii-ta” to this character, then draw a card” (uniform)
1 01-097 Tainaka Ritsu green 2/2 20/20 “When this character comes into play, give one of the opponent’s characters -10/-10 until the end of the turn” (none)
1 01-091 Kotobuki Tsumugi green 2/2 10/20 “When this character comes into play, give two of your characters +10/+10 until the end of the turn” (princess)
1 01-075 Nakano Azusa yellow 2/2 20/20 “When this character comes into play, take one of the cards in your point pile, put it into your hand, and then take one card from your hand and put it face down in your point pile” (none)
1 01-046 Akiyama Mio blue 3/2 vanilla 30/30 (none)
1 01-066 Kotobuki Tsumigi yellow 3/2 vanilla 30/30 (cosplay, bunny, princess)
1 01-098 Nakano Azusa green 3/2 vanilla 30/30 (none)
1 01-074 Tainaka Ritsu yellow 3/2 vanilla 30/30 (none)
1 01-093 Hirasawa Yui green 3/2 vanilla 30/30 (none)
1 01-001 Hirasawa Yui red 4/1 vanilla 40/40 (music, uniform)
1 01-025 Akiyama Mio blue 4/1 vanilla 40/40 (music, uniform)
1 01-051 Tainaka Ritsu yellow 4/1 vanilla 40/40 (music, uniform)
1 01-076 Kotobuki Tsumigi green 4/1 vanilla 40/40 (music, uniform, princess)
1 01-028 Nakano Azusa blue 4/1 vanilla 40/40 (music, uniform)
Event cards:
1 01-137 “Resort kibun (resort feeling)” blue 5/1 BREAK! main/jibun: draw 3 cards
1 01-148 “Genkotsu (fist)” yellow 5/1 BREAK! Main/jibun: tap one of the opponent’s characters
1 01-132 “Sawachan no sennou (Sawachan’s brainwashing)” 3/1 blue Requirement: Yamanaka Sawako. Main/Jibun: Return one of the opponent’s characters to their hand. Afterwards, they can put one character from their hand into play tapped.
1 01-166 “Kaze (cold)” green 0/1 approach/opponent: give one of your opponent’s characters -0/-10 until the end of the turn.
1 01-114 “Sakura kou keion bu (Sakura High K-ON club)” red 5/1 requirement : (one of each of the 5 k-on girls) main/jibun: hit the opponent for a point
2 01-068 “buin boushuuchuu (In search of club members)” green 1/2 main/jibun: search your deck for any “Music/uniform” character, reveal it, and put it in your hand. Then, shuffle your deck.
1 01-102 “gakki (musical instrument)” red 1/1 main/jibun: Search your deck for a support card, reveal it, and put it in your hand. Then, shuffle your deck.
1 01-167 Yatsuatari (outburst of anger) 1/1 green main/jibun: trash one support card in play.
2 01-121 “Rotenburo (open air bath) 0/1 blue main/jibun: both players draw 2 cards.
2 01-116 “Gekkouchuu (Dismissal time) 0/1 red approach/opponent: Give one your blocking characters +10/+10 until the end of the turn”
2 01-175 “Gii-ta” 0/2 red support: This can only be attached to a “Hirasawa Yui”. The attached character gets +10/+0.
2 01-176 “Nekomimi” 1/1 yellow support: If the character this is attached to is a “Nekomimi” character, then that character gets +10/+10, otherwise that character is now “Nekomimi” type.
So for the most part, many cards are very basic. The event cards will most likely take some getting used to, but it’s not too bad. For a starting deck, it’s very very easy, so I would 100% suggest to start at this starter if you want to learn the game! Enjoy!
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An English source for all things related to the "Precious Memories" TCG! K-ON, Bakemonogatari, Hidamari Sketch, Ika Musume, and many other series! English rules, English translations, FAQ sections, and English deck lists to come!
Sunday, August 21, 2011
Tuesday, July 5, 2011
FAQ Part 4 - K-ON!!, Ookami-san, Ika Musume
This part of the FAQ covers K-ON!!, Ookami-san to shichinin no nakamatachi, and Shinryaku! Ika Musume!. Again, straight from the source:
K-ON!!
Q: When you play 03-034 "Akiyama Mio" (Blue 1/2 character 10/20. When this character comes into play, look at the top 4 cards of your library. Take any "Kashi Sakuseichuu" cards and put them into your hand, and put the remaining cards on the bottom of your deck), how many Kashi Sakuseichuu cards can you take at once?
A: You can take up to 4. If 2 of the 4 are Kashi, then you can take both. If all 4 happen to be Kashi, then you can take all 4 and put them into your hand.
Q: If you have a 03-058 "Nakano Azusa" (Yellow 2/2 character 20/10. If this character has the highest cost of characters in your field, then this card gets +30/+30), and you have other 2 cost characters out, does the effect still work?
A: Yes, it does.
Q: If you play 03-120 "Obentou zukuri" (Making a boxed lunch) (Green 0/1 event. Main/Jibun: Put the top 2 cards from your deck into your trash pile. If the combined source of the two cards is 3 or less, the next character you play gets -2 cost. If the combined source of the two cards is 4, then the next character you play gets -4 cost.), can you use that to pay for a combi card? (For example, playing a 4/1 Yui/Mio combi for free without discarding a card)
A: Yes, you can.
Q: If my opponent attacks with a tennen 2 character, can I play "Jiki karuiongakubu bucho?" (The next K-ON club president?) (Yellow 0/2 event. Approach/both: One of your characters gets cost +2 until the end of the turn. Draw a card at the end of the turn) on one of my 2 cost characters and then block?
A: Yes, you can. You can play event cards both before and after blockers are chosen.
Q: Does the effect of 03-037 "Akiyama Mio" (blue 2/2 character 0/0. 1 (Main/Both): This character gets +10/+10 for each "megane" character you have on your field" effect last for the whole game?
A: No, it lasts until the end of the turn.
Q: If you play "matamata gakuensai!" (Let's do the gakuensai again!) (Red 4/1 event. Approach/Jibun: After this turn is over, take another turn starting at the approach phase), then do I get to draw a card and untap my characters?
A: No, you do not. You start at the approach phase and the 2nd turn is over when you finish the approach phase.
Q: If I play "Minna Kyousou dayo" (Yellow 1/1 event. Main/Jibun: Your opponent cannot block your characters this turn. when you you\hit the opponent for a point, instead draw a card.), do any "when your opponent gets hit for a point" effects go into play?
A: No, because you're drawing a card instead of hitting the opponent for a point, so none of those effects go through.
Q: If i have a 03-013"Hirasawa Yui & Nakano Azusa" combi card, and nothing else in my trash pile, what is the power of 03-013 "Hirasawa Yui & Nakano Azusa" (Red 4/1 character 0/0. This character gets +10/+0 for each "Hirasawa Yui" in your trash pile, and +0/+10 for each "Nakano Azusa" in your trash pile).
A: The combi counts as both a Hirasawa Yui and a Nakano Azusa, so it gets both of the bonus's, making it a 10/10.
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Ookami san to shichinin no nakamatachi
Q: If I attack with a 01-045 "Majolica le Fay" (Green 3/1 character 30/0. When this character is approaching, it cannot be trashed."), and my opponent plays "Shouko Shashin" (Picture of evidence) (Blue 0/1 event. Approach/opponent: Pick one of the opponent's characters. That character cannot use their card ability until the end of the turn), will that cancel out Majolica's ability?
A: No, because you can only use it on active card texts, not passive card texts.
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Shinryaku! Ika Musume
Q: If i play "Kami Drummer Geso!" (Godlike drummer-geso!) (Red 2/2 event. Main/Jibun: One of your "Ika Musume" characters gets +10/+10 and "Ongaku" until the end of the turn) on one of my Ika Musume characters, and then I play 02-124 "Backstage Pass" (This card can only be played on a character with "ongaku". Main/both: Move the character this is attached to and this card to either the main area, or the support area. You can only do this once per turn), will the Backstage Pass go away at the end of the turn once the Ika Musume card loses "Ongaku"?
A: No, it won't. It will remain on the Ika Musume.
Q: Can I use events/abilities that target an "Ika Musume" character on a "Mini Ika" or "Nise-Ika Musume" character?
A: No, you cannot. You can only use them on characters that say "Ika Musume".
Q: If i approach with 01-038 "Aizawa Takeru" (Red 3/2 character 30/20. When this character approaches, this card, and one of your "Ika Musume" cards each get +20/+20 until the end of the turn) that has a "Ika Musume no kaburimono (Ika Musume headpiece)" (Blue 1/2 support. The character that this is attached to counts as an "Ika Musume") attached to it, can I give Takeru +40/+40?
A: Yes, you can. Once for him, and once for the Ika Musume powerup (since the Ika Musume Kaburimono makes him count as an Ika Musume, too)
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K-ON!!
Q: When you play 03-034 "Akiyama Mio" (Blue 1/2 character 10/20. When this character comes into play, look at the top 4 cards of your library. Take any "Kashi Sakuseichuu" cards and put them into your hand, and put the remaining cards on the bottom of your deck), how many Kashi Sakuseichuu cards can you take at once?
A: You can take up to 4. If 2 of the 4 are Kashi, then you can take both. If all 4 happen to be Kashi, then you can take all 4 and put them into your hand.
Q: If you have a 03-058 "Nakano Azusa" (Yellow 2/2 character 20/10. If this character has the highest cost of characters in your field, then this card gets +30/+30), and you have other 2 cost characters out, does the effect still work?
A: Yes, it does.
Q: If you play 03-120 "Obentou zukuri" (Making a boxed lunch) (Green 0/1 event. Main/Jibun: Put the top 2 cards from your deck into your trash pile. If the combined source of the two cards is 3 or less, the next character you play gets -2 cost. If the combined source of the two cards is 4, then the next character you play gets -4 cost.), can you use that to pay for a combi card? (For example, playing a 4/1 Yui/Mio combi for free without discarding a card)
A: Yes, you can.
Q: If my opponent attacks with a tennen 2 character, can I play "Jiki karuiongakubu bucho?" (The next K-ON club president?) (Yellow 0/2 event. Approach/both: One of your characters gets cost +2 until the end of the turn. Draw a card at the end of the turn) on one of my 2 cost characters and then block?
A: Yes, you can. You can play event cards both before and after blockers are chosen.
Q: Does the effect of 03-037 "Akiyama Mio" (blue 2/2 character 0/0. 1 (Main/Both): This character gets +10/+10 for each "megane" character you have on your field" effect last for the whole game?
A: No, it lasts until the end of the turn.
Q: If you play "matamata gakuensai!" (Let's do the gakuensai again!) (Red 4/1 event. Approach/Jibun: After this turn is over, take another turn starting at the approach phase), then do I get to draw a card and untap my characters?
A: No, you do not. You start at the approach phase and the 2nd turn is over when you finish the approach phase.
Q: If I play "Minna Kyousou dayo" (Yellow 1/1 event. Main/Jibun: Your opponent cannot block your characters this turn. when you you\hit the opponent for a point, instead draw a card.), do any "when your opponent gets hit for a point" effects go into play?
A: No, because you're drawing a card instead of hitting the opponent for a point, so none of those effects go through.
Q: If i have a 03-013"Hirasawa Yui & Nakano Azusa" combi card, and nothing else in my trash pile, what is the power of 03-013 "Hirasawa Yui & Nakano Azusa" (Red 4/1 character 0/0. This character gets +10/+0 for each "Hirasawa Yui" in your trash pile, and +0/+10 for each "Nakano Azusa" in your trash pile).
A: The combi counts as both a Hirasawa Yui and a Nakano Azusa, so it gets both of the bonus's, making it a 10/10.
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Ookami san to shichinin no nakamatachi
Q: If I attack with a 01-045 "Majolica le Fay" (Green 3/1 character 30/0. When this character is approaching, it cannot be trashed."), and my opponent plays "Shouko Shashin" (Picture of evidence) (Blue 0/1 event. Approach/opponent: Pick one of the opponent's characters. That character cannot use their card ability until the end of the turn), will that cancel out Majolica's ability?
A: No, because you can only use it on active card texts, not passive card texts.
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Shinryaku! Ika Musume
Q: If i play "Kami Drummer Geso!" (Godlike drummer-geso!) (Red 2/2 event. Main/Jibun: One of your "Ika Musume" characters gets +10/+10 and "Ongaku" until the end of the turn) on one of my Ika Musume characters, and then I play 02-124 "Backstage Pass" (This card can only be played on a character with "ongaku". Main/both: Move the character this is attached to and this card to either the main area, or the support area. You can only do this once per turn), will the Backstage Pass go away at the end of the turn once the Ika Musume card loses "Ongaku"?
A: No, it won't. It will remain on the Ika Musume.
Q: Can I use events/abilities that target an "Ika Musume" character on a "Mini Ika" or "Nise-Ika Musume" character?
A: No, you cannot. You can only use them on characters that say "Ika Musume".
Q: If i approach with 01-038 "Aizawa Takeru" (Red 3/2 character 30/20. When this character approaches, this card, and one of your "Ika Musume" cards each get +20/+20 until the end of the turn) that has a "Ika Musume no kaburimono (Ika Musume headpiece)" (Blue 1/2 support. The character that this is attached to counts as an "Ika Musume") attached to it, can I give Takeru +40/+40?
A: Yes, you can. Once for him, and once for the Ika Musume powerup (since the Ika Musume Kaburimono makes him count as an Ika Musume, too)
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FAQ: Part 3 - Bakemonogatari/Katanagatari
This part of the FAQ covers Bakemonogatari and Katanagatari. Again, straight from the source:
Bakemonogatari:
Q: If I play 01-008 "Hachikuji Mayoi" (Blue 2/2 character 20/20. When this character comes into play, the opponent discards a card. At the end of the turn, the opponent draws a card) when they have 0 cards in their hand, do they still draw a card at the end of the turn?
A: No, they don't. Because they couldn't discard a card, the effect never happens.
Q: Does 01-011 "Sengoku Nadeko" (Blue 4/1 character 0/40. Whenever a character becomes tapped, this character gets +10/+0 until the end of the turn) get +10/+0 anytime a character becomes tapped when attacking or blocking?
A: Yes, anytime for any reason a character becomes tapped, this character gets +10/+0 for each one.
Q: Does the ability of 01-017 "Hanekawa Tsubasa" (Blue 4/1 character 30/40. Whenever you play a character, give one of your characters +10/+0 or +0/+10 until the end of the turn) work when you play this card, too?
A: Yes, when you play this card, you can then give one of your characters the +10/+0 or +0/+10 bonus until the end of the turn.
Q: Does 01-093 "Bakemonogatari" (Blue 0/2 event. Main/Jibun: All "Bakemonogatari" characters get +10/+10 until the end of the turn. At the end of the turn, draw a card.) give your opponent's Bakemonogatari characters +10/+10 until the end of the turn as well?
A: Yes, it does. All Bakemonogatari characters in play on both sides get +10/+10.
Q: If you play 01-094 "Watashi no Himitsu" (My secret) (Blue 0/1 event. Main/both: The opponent use any events for the rest of the turn), can the opponent use events with "Break" if you hit them for a point that turn?
A: No, they cannot. No events, whether its from the hand, or from break, can be used the turn the opponent plays "Watashi no Himitsu"
Q: If you play 01-120 "Taijinkyoufushou" (anthropophobia) (Red 1/1 Event. Approach/jibun: Return one character of yours that is being blocked by an opponent's character to your hand. Then, put a character that has the same name as that character into play tapped), can you put out the same character that you returned to your hand?
A: Yes you can. You can also put out a "conbi" character if you want to.
Q: If you attack with 01-031 "Hachikuji Mayoi" (Yellow 4/1 character 40/30. 0: (Approach/Jibun): Take this character and the opponent's character that blocked this card, and move both to the support area.) and the opponent blocks it, can you use Mayoi's ability and then return Mayoi to your hand using "Taijinkyoufushou"?
A: No, you cannot. After the Mayoi effect is finished, the characters are no longer approaching or being blocked by a character, so you can't play the event.
Q: If you hit the opponent with a point with P-002 "Senjyougahara Hitaki & Araragi Koyomi" (red 4/1 character 40/40. Combi. If this character hits the opponent for a point, you can choose one of their cards in their point pile and turn it face down.) and the card is a "break" card, can you turn the card face down before the opponent can use the break ability?
A: Yes, you can. Once you hit the opponent for a point, the ability from the combi activates first before the opponent can use break.
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Katanagatari:
(The first 4 questions are about Kyouken, so I'll just translate the card first before the questions come up)
01-080 Maniwa Kyouken - Green 3/1 character 30/10. If this card is flipped over as the result of getting hit by a point from the opponent, then you can choose to put this card directly into play.
Pretty much, if you get hit for a point, and Kyouken comes up, it goes directly into play for free. So not only do you not take a point (because the card is now in play), but you get a free 30/10 character.
Q: When I get hit for a point and "Maniwa Kyouken" comes up, do I have to pay the cost in order to get Kyouken into play?
A: No, it comes into play for free.
Q: If you have 5 characters in your main area and you get hit for a point and "Maniwa Kyouken" comes up, can you trash one of your main area characters and put Kyouken into play?
A: Yes, you can.
Q: If you are at 6 points and you get hit for a 7th point, but the 7th point card is "Maniwa Kyouken", can you put it into play?
A: No, the game immediately ends whenever a player is hit for a 7th point.
Q: If my opponent attacks me with 01-011 "Hirasawa Yui" (Red 4/1 character 40/30. Tennen 2. Whenever this character hits the opponent for a point, the top card of the library gets put in the point pile face down.) or P-002 "Senjyougahara Hitaki & Araragi Koyomi" and "Maniwa Kyouken" is the card that gets put as a point, can I still put Kyouken into play?
A: Yes, you can. Face up or face down is irrelevant for this card, unlike break.
Q: If i play 01-120 "Seitou Bouei" (Sword of absolute defense) "Green 0/2 event. Approach/both: One of your characters becomes a 0/50 until the end of the turn" on 01-015 "Yasuri Shichika" (Red 4/1 character 40/40), and it becomes a 0/50, and then my opponent plays "Makkou Shoubu" (Head to head battle) (Red 2/2 event: Approach/both: Choose one attacking and one blocking character. Return the AP/DP of both cards to their original AP/DP), does my Shichika become a 40/40 again?
A: Yes, it does.
Q: With the effect of 01-065 "Maniwa Koumori" (Yellow 3/2 character 30/30. 0: (Main/Jibun) Change the name of this card to the name of another character), can I change the name to a character that's not on the playfield at the moment?
A: Yes, you can.
Ok that's all for this FAQ! Next time will be K-on!!, Ookami san, and Ika Musume!
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Bakemonogatari:
Q: If I play 01-008 "Hachikuji Mayoi" (Blue 2/2 character 20/20. When this character comes into play, the opponent discards a card. At the end of the turn, the opponent draws a card) when they have 0 cards in their hand, do they still draw a card at the end of the turn?
A: No, they don't. Because they couldn't discard a card, the effect never happens.
Q: Does 01-011 "Sengoku Nadeko" (Blue 4/1 character 0/40. Whenever a character becomes tapped, this character gets +10/+0 until the end of the turn) get +10/+0 anytime a character becomes tapped when attacking or blocking?
A: Yes, anytime for any reason a character becomes tapped, this character gets +10/+0 for each one.
Q: Does the ability of 01-017 "Hanekawa Tsubasa" (Blue 4/1 character 30/40. Whenever you play a character, give one of your characters +10/+0 or +0/+10 until the end of the turn) work when you play this card, too?
A: Yes, when you play this card, you can then give one of your characters the +10/+0 or +0/+10 bonus until the end of the turn.
Q: Does 01-093 "Bakemonogatari" (Blue 0/2 event. Main/Jibun: All "Bakemonogatari" characters get +10/+10 until the end of the turn. At the end of the turn, draw a card.) give your opponent's Bakemonogatari characters +10/+10 until the end of the turn as well?
A: Yes, it does. All Bakemonogatari characters in play on both sides get +10/+10.
Q: If you play 01-094 "Watashi no Himitsu" (My secret) (Blue 0/1 event. Main/both: The opponent use any events for the rest of the turn), can the opponent use events with "Break" if you hit them for a point that turn?
A: No, they cannot. No events, whether its from the hand, or from break, can be used the turn the opponent plays "Watashi no Himitsu"
Q: If you play 01-120 "Taijinkyoufushou" (anthropophobia) (Red 1/1 Event. Approach/jibun: Return one character of yours that is being blocked by an opponent's character to your hand. Then, put a character that has the same name as that character into play tapped), can you put out the same character that you returned to your hand?
A: Yes you can. You can also put out a "conbi" character if you want to.
Q: If you attack with 01-031 "Hachikuji Mayoi" (Yellow 4/1 character 40/30. 0: (Approach/Jibun): Take this character and the opponent's character that blocked this card, and move both to the support area.) and the opponent blocks it, can you use Mayoi's ability and then return Mayoi to your hand using "Taijinkyoufushou"?
A: No, you cannot. After the Mayoi effect is finished, the characters are no longer approaching or being blocked by a character, so you can't play the event.
Q: If you hit the opponent with a point with P-002 "Senjyougahara Hitaki & Araragi Koyomi" (red 4/1 character 40/40. Combi. If this character hits the opponent for a point, you can choose one of their cards in their point pile and turn it face down.) and the card is a "break" card, can you turn the card face down before the opponent can use the break ability?
A: Yes, you can. Once you hit the opponent for a point, the ability from the combi activates first before the opponent can use break.
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Katanagatari:
(The first 4 questions are about Kyouken, so I'll just translate the card first before the questions come up)
01-080 Maniwa Kyouken - Green 3/1 character 30/10. If this card is flipped over as the result of getting hit by a point from the opponent, then you can choose to put this card directly into play.
Pretty much, if you get hit for a point, and Kyouken comes up, it goes directly into play for free. So not only do you not take a point (because the card is now in play), but you get a free 30/10 character.
Q: When I get hit for a point and "Maniwa Kyouken" comes up, do I have to pay the cost in order to get Kyouken into play?
A: No, it comes into play for free.
Q: If you have 5 characters in your main area and you get hit for a point and "Maniwa Kyouken" comes up, can you trash one of your main area characters and put Kyouken into play?
A: Yes, you can.
Q: If you are at 6 points and you get hit for a 7th point, but the 7th point card is "Maniwa Kyouken", can you put it into play?
A: No, the game immediately ends whenever a player is hit for a 7th point.
Q: If my opponent attacks me with 01-011 "Hirasawa Yui" (Red 4/1 character 40/30. Tennen 2. Whenever this character hits the opponent for a point, the top card of the library gets put in the point pile face down.) or P-002 "Senjyougahara Hitaki & Araragi Koyomi" and "Maniwa Kyouken" is the card that gets put as a point, can I still put Kyouken into play?
A: Yes, you can. Face up or face down is irrelevant for this card, unlike break.
Q: If i play 01-120 "Seitou Bouei" (Sword of absolute defense) "Green 0/2 event. Approach/both: One of your characters becomes a 0/50 until the end of the turn" on 01-015 "Yasuri Shichika" (Red 4/1 character 40/40), and it becomes a 0/50, and then my opponent plays "Makkou Shoubu" (Head to head battle) (Red 2/2 event: Approach/both: Choose one attacking and one blocking character. Return the AP/DP of both cards to their original AP/DP), does my Shichika become a 40/40 again?
A: Yes, it does.
Q: With the effect of 01-065 "Maniwa Koumori" (Yellow 3/2 character 30/30. 0: (Main/Jibun) Change the name of this card to the name of another character), can I change the name to a character that's not on the playfield at the moment?
A: Yes, you can.
Ok that's all for this FAQ! Next time will be K-on!!, Ookami san, and Ika Musume!
Read More......
Tuesday, June 28, 2011
FAQ part 2
This part of the FAQ covers K-ON! (part 2) and Hidamari sketch. Again, straight from the source:
K-ON! PART 2
Q: Can I use 02-055 "Nakano Azusa"'s (yellow 2/2 character 20/20: 0:Look at the top card of your deck. If it was an event, then this card gets +30/+30 until the end of the turn. If it was a non-event card, then this card untaps. Use this ability only once a turn." ability while she's tapped?
A: Yes, you can.
Q: If you use 02-118 "Yokodori" (yellow 0/2 event, main/jibun: take a support card that's attached to one of your characters and move it to another character.) can you set a "Giita" on a non "Hirasawa Yui" character?
A: No, you cannot.
Q: Can you use 02-006 "Hirasawa Ui" (red 1/2 character 10/20, if there's no "Hirasawa Yui" cards in play on your field, then this card counts as a "Hirasawa Yui") to pay for a Yui/Azusa combi card?
A: No, you cannot. The effect on the card only takes place once the card is on the field.
Q: If i play 02-104 "Ishou Erabu (Picking out costumes)" (blue 1/1 event, main/jibun - Return a character from the field into your hand. Then put a character with the same name into play.) on a Hirasawa Yui character, can I put out a Hirasawa Yui/Nakano Azusa combi card?
A: Yes, since the combi counts as both a Hirasawa Yui and a Nakano Azusa, you can put it into play as a Hirasawa Yui.
Q: If I use 01-013 Hirasawa Yui (Red 3/2 character 30/30 - If you play a "Fuwafuwa Time" card this turn, this character takes 2 points if she hits the opponent instead of just one.), play out Fuwafuwa time, attack, and then use Mou Ikkai! (Once more!) (red 4/1 event, approach jibun. You must control 3 or more gakuensai characters to use this card. One of your characters untaps and can attack again this turn), do you deal 2 points or 1 point if the Yui hits the opponent.
A: You deal 2 points, because it's still the same turn that you used "Fuwafuwa time" on.
Q: If I attack with 02-045 "Tainaka Ritsu" (Yellow 4/1 character 40/30 - If an opponent's character gets trashed from this card during approach, you may tap one of the opponent's character's), and this card and the blocking character both get trashed, does the effect still go through?
A: Yes, it does.
Q: Can I play Nakayoshi Shimai (Close and Friendly Sisters) and pick only 02-049 "Hirasawa Yui and Hirasawa Ui" for both the Yui and the Ui?
A: Yes, you can. The conbi will get +40/+40.
Q: If I have a 02-015 "Hirasawa Yui" in play (Red 3/2 character 30/30. Whenever you play an event, this character gets +10/+10 until the end of the turn), and I play an event, but my opponent plays Kyohi Hannou (nullify an event card), does the Hirasawa Yui still get the bonus?
A: No, she doesn't.
Q: If I play Ishou Erabu (picking out a costume), can I take a character, and put a character in either the support or the main area?
A: Yes you can. For example, you can take a support Ui, return it to your hand, and then play out an Ui that has an AP/DP in the main area.
---
HIDAMARI SKETCH
Q: If I play 01-004 "Yuno" (Red 2/2 character 20/20. When this character comes into play, reveal the top card of your deck. If that card is a "megane" character, then put it in your hand.) and it's NOT a "megane" character, then what happens to the card?
A: You put it back on the top of your deck.
Q: With 01-033 "Sae" (Yellow 3/2 character 30/20. Whenever a "jersey" character you control hits the opponent for a point, you can return one of your jersey characters to your hand.), does this refer to a jersey character in your trash pile?
A: No, it refers to one of your "jersey" characters in play on the field.
Q: With 01-095 "Kuishinbou (glutton)" (Yellow 0/1 event. Main/Jibun: Choose one support card and trash it. One "Miyako" you control gets +30/+30 until the end of the turn.), can you trash one of the opponent's support cards?
A: Yes, you can.
Q: Can you set a 01-119 "Batten" (Red 0/2 support. The character that this is attached to gets -10/-10 and tennen 2) on one of the opponent's characters?
A: No, you may not. You can only set support cards on your own characters.
Q: If I attack with 01-082 "Nori" (Blue 4/1 character 40/30. When this character attacks, the opponent taps one of their characters), can my opponent tap a character in their support area?
A: Yes, they can.
Q: If I attack with 01-071 "Yuno" (Blue 3/2 character 20/30. If you have 5 or more mizugi characters, then when this card attacks, all non-mizugi characters get -10/-10 until the end of the turn) affect characters that come into play that turn after Yuno attacks?
A: No, it doesn't.
Q: If I play 01-085 "Kikai ONCHI" (Red 0/2 event. Main/Both: Both players shuffle their decks. At the end of the turn, draw a card), do both players draw a card?
A: No, just the player who played the card.
Q: If I have a 01-058 "Yoshinoya-sensei" (green 2/2 character 20/10. If a "cosplay" character aside from this character is played this turn, draw a card at the end of the turn."), do I draw a card if my opponent plays a "cosplay" character?
A: Yes, you do.
Q: Can I play 01-112 "Shiawase ippai (Full of happiness)" (blue 0/1 event, main/opponent, At the end of the turn, each player draws cards until they have 3 cards in their hand) if my opponent has more than 3 cards in their hand?
A: Yes, you can.
Q: Can I play cards like 01-125 Nori (Red 2/2 character 40/30. When this character comes into play, the opponent takes a character from their trash pile and puts it in their hand) or 01-126 Nazuna (Red 2/2 character 30/40. When this character comes into play, take one of the opponent's points in the point pile, and trash it) if they can't do their abilities when it comes into play?
A: Yes, you can still play them even if the opponent has no character cards in their trash pile, or if they have no points in their point pile.
Q: If I have a 30/30 Miyako, and I use 01-097 "Chainsaw" (yellow 2/2 event. main/jibun: One of your "Miyako" characters get +20/+20 until the end of the turn and active) to make it a 50/50, and then I use 01-128 "Ume-sensei"'s power (red 2/1 character 0/0. Main/jibun: Choose one of your hidamari sketch characters with an AP/DP. This character has the same AP/DP as that character until the end of the turn.), what will Ume-sensei's AP/DP become?
A: It will be whatever the current AP/DP is at the time of copying, so it will become a 50/50.
Q: If my opponent is attacking, I block and they play Camouflage (green 2/2 event. Approach/both: Target character's AP/DP becomes 30/30 until the end of the turn), and then they play "Akazu no 203 goushitsu (Don't open room 203) (red 0/1 event. Approach/jibun: You can only play this card if you have 4 or more characters. One of your characters gets +0/+20 until the end of the turn", what will the DP of their character be?
A: It will become a 30/30 with Camouflage, then it will get +0/+20 and become a 30/50.
Q: If you have more than 3 characters out with a 01-009 "Nori" in play (Red 3/2 character 20/10. If you have 3 or more characters in play, this character gets +20/+20) and you play Camouflage, does this character become a 30/30?
A: No, the character's AP/DP becomes 30/30, and then the +20/+20 passive ability goes into effect, making it a 50/50.
---
OK that's all for now! Next up is Bakemono/Katanagatari!
Read More......
K-ON! PART 2
Q: Can I use 02-055 "Nakano Azusa"'s (yellow 2/2 character 20/20: 0:Look at the top card of your deck. If it was an event, then this card gets +30/+30 until the end of the turn. If it was a non-event card, then this card untaps. Use this ability only once a turn." ability while she's tapped?
A: Yes, you can.
Q: If you use 02-118 "Yokodori" (yellow 0/2 event, main/jibun: take a support card that's attached to one of your characters and move it to another character.) can you set a "Giita" on a non "Hirasawa Yui" character?
A: No, you cannot.
Q: Can you use 02-006 "Hirasawa Ui" (red 1/2 character 10/20, if there's no "Hirasawa Yui" cards in play on your field, then this card counts as a "Hirasawa Yui") to pay for a Yui/Azusa combi card?
A: No, you cannot. The effect on the card only takes place once the card is on the field.
Q: If i play 02-104 "Ishou Erabu (Picking out costumes)" (blue 1/1 event, main/jibun - Return a character from the field into your hand. Then put a character with the same name into play.) on a Hirasawa Yui character, can I put out a Hirasawa Yui/Nakano Azusa combi card?
A: Yes, since the combi counts as both a Hirasawa Yui and a Nakano Azusa, you can put it into play as a Hirasawa Yui.
Q: If I use 01-013 Hirasawa Yui (Red 3/2 character 30/30 - If you play a "Fuwafuwa Time" card this turn, this character takes 2 points if she hits the opponent instead of just one.), play out Fuwafuwa time, attack, and then use Mou Ikkai! (Once more!) (red 4/1 event, approach jibun. You must control 3 or more gakuensai characters to use this card. One of your characters untaps and can attack again this turn), do you deal 2 points or 1 point if the Yui hits the opponent.
A: You deal 2 points, because it's still the same turn that you used "Fuwafuwa time" on.
Q: If I attack with 02-045 "Tainaka Ritsu" (Yellow 4/1 character 40/30 - If an opponent's character gets trashed from this card during approach, you may tap one of the opponent's character's), and this card and the blocking character both get trashed, does the effect still go through?
A: Yes, it does.
Q: Can I play Nakayoshi Shimai (Close and Friendly Sisters) and pick only 02-049 "Hirasawa Yui and Hirasawa Ui" for both the Yui and the Ui?
A: Yes, you can. The conbi will get +40/+40.
Q: If I have a 02-015 "Hirasawa Yui" in play (Red 3/2 character 30/30. Whenever you play an event, this character gets +10/+10 until the end of the turn), and I play an event, but my opponent plays Kyohi Hannou (nullify an event card), does the Hirasawa Yui still get the bonus?
A: No, she doesn't.
Q: If I play Ishou Erabu (picking out a costume), can I take a character, and put a character in either the support or the main area?
A: Yes you can. For example, you can take a support Ui, return it to your hand, and then play out an Ui that has an AP/DP in the main area.
---
HIDAMARI SKETCH
Q: If I play 01-004 "Yuno" (Red 2/2 character 20/20. When this character comes into play, reveal the top card of your deck. If that card is a "megane" character, then put it in your hand.) and it's NOT a "megane" character, then what happens to the card?
A: You put it back on the top of your deck.
Q: With 01-033 "Sae" (Yellow 3/2 character 30/20. Whenever a "jersey" character you control hits the opponent for a point, you can return one of your jersey characters to your hand.), does this refer to a jersey character in your trash pile?
A: No, it refers to one of your "jersey" characters in play on the field.
Q: With 01-095 "Kuishinbou (glutton)" (Yellow 0/1 event. Main/Jibun: Choose one support card and trash it. One "Miyako" you control gets +30/+30 until the end of the turn.), can you trash one of the opponent's support cards?
A: Yes, you can.
Q: Can you set a 01-119 "Batten" (Red 0/2 support. The character that this is attached to gets -10/-10 and tennen 2) on one of the opponent's characters?
A: No, you may not. You can only set support cards on your own characters.
Q: If I attack with 01-082 "Nori" (Blue 4/1 character 40/30. When this character attacks, the opponent taps one of their characters), can my opponent tap a character in their support area?
A: Yes, they can.
Q: If I attack with 01-071 "Yuno" (Blue 3/2 character 20/30. If you have 5 or more mizugi characters, then when this card attacks, all non-mizugi characters get -10/-10 until the end of the turn) affect characters that come into play that turn after Yuno attacks?
A: No, it doesn't.
Q: If I play 01-085 "Kikai ONCHI" (Red 0/2 event. Main/Both: Both players shuffle their decks. At the end of the turn, draw a card), do both players draw a card?
A: No, just the player who played the card.
Q: If I have a 01-058 "Yoshinoya-sensei" (green 2/2 character 20/10. If a "cosplay" character aside from this character is played this turn, draw a card at the end of the turn."), do I draw a card if my opponent plays a "cosplay" character?
A: Yes, you do.
Q: Can I play 01-112 "Shiawase ippai (Full of happiness)" (blue 0/1 event, main/opponent, At the end of the turn, each player draws cards until they have 3 cards in their hand) if my opponent has more than 3 cards in their hand?
A: Yes, you can.
Q: Can I play cards like 01-125 Nori (Red 2/2 character 40/30. When this character comes into play, the opponent takes a character from their trash pile and puts it in their hand) or 01-126 Nazuna (Red 2/2 character 30/40. When this character comes into play, take one of the opponent's points in the point pile, and trash it) if they can't do their abilities when it comes into play?
A: Yes, you can still play them even if the opponent has no character cards in their trash pile, or if they have no points in their point pile.
Q: If I have a 30/30 Miyako, and I use 01-097 "Chainsaw" (yellow 2/2 event. main/jibun: One of your "Miyako" characters get +20/+20 until the end of the turn and active) to make it a 50/50, and then I use 01-128 "Ume-sensei"'s power (red 2/1 character 0/0. Main/jibun: Choose one of your hidamari sketch characters with an AP/DP. This character has the same AP/DP as that character until the end of the turn.), what will Ume-sensei's AP/DP become?
A: It will be whatever the current AP/DP is at the time of copying, so it will become a 50/50.
Q: If my opponent is attacking, I block and they play Camouflage (green 2/2 event. Approach/both: Target character's AP/DP becomes 30/30 until the end of the turn), and then they play "Akazu no 203 goushitsu (Don't open room 203) (red 0/1 event. Approach/jibun: You can only play this card if you have 4 or more characters. One of your characters gets +0/+20 until the end of the turn", what will the DP of their character be?
A: It will become a 30/30 with Camouflage, then it will get +0/+20 and become a 30/50.
Q: If you have more than 3 characters out with a 01-009 "Nori" in play (Red 3/2 character 20/10. If you have 3 or more characters in play, this character gets +20/+20) and you play Camouflage, does this character become a 30/30?
A: No, the character's AP/DP becomes 30/30, and then the +20/+20 passive ability goes into effect, making it a 50/50.
---
OK that's all for now! Next up is Bakemono/Katanagatari!
Read More......
First Banned Cards of PM!
There has been a recent ruling for PM tournaments come August 1st. The most important being the banning of 4 K-on! part 1 cards! Check out the notice here here:
New Regulations
Translation of the banned cards, and explanations why after the jump!
Translation of the banned cards:
1st:

Dadakko (spoiled child):
Red event 2/1: Main Jibun - Pick one of your characters. That character cannot be blocked by creatures that have cost less than the amount of cards you have in your hand
-Aside from tennen, this is the closest card to making one of your characters unblockable. There are also many "When this character hits the opponent for a point, then ~" characters, so having dadakko used with those characters, especially in decks that are very draw heavy, was apparently seen as just too powerful.
The next 3 cards are banned to prevent infinite loop deck death decks from overtaking tournaments:

present koukan (Present Exchange)
Blue 0/1 event, main/Jibun - Shuffle your hand into your deck and draw that many cards.

"hatsumoude" (First Shrine visit of the new year)
Blue 0/1 event, main/Jibun - Both players take as many cards from their hand and put them on the bottom of their decks. They then draw that many cards.

"hitori bocchi" (All Alone)
Blue 3/1 event, main/Jibun - Pick one character. trash every character except that one, and draw 1 card for each character trashed this way.
The way that the infinite combo works is to have this setup:

02-081 Akiyama Mio (green 2/2 character 10/20. Main/both - [1] - Take a card from your hand and add it to the point pile face up. All characters you control untap.)
You use Mio and put this Sae in your point pile:

blue 2/2 character 10/10. When this card is in your point pile, it gives +1 source if you flip this over.
Because of that Sae, you can play the above mentioned "hitori bocchi"(all alone) by just flipping over this one card, since she gives 3 blue source instead of just 2 when she's on the point pile.
You then play the following characters:

Togame - red 0/1 character 20/30 - When this comes into play, the opponent draws a card.
- This is how you deck the opponent out.

Sengoku Nadeko - green 0/1 support character - When this comes into play, take an event card from your trash pile and put it in your hand.
- You use Nadeko and get "hitori bocchi" (all alone) back in your hand.

Yasuri Nanami - green 0/1 support character - tap two of your untapped characters in the main area. Take one face down card in your point pile, and flip it face up.
- This is how you can keep paying for the 3 cost hitori bocchi over and over again.

Araragi Koyomi - green 1/2 character 10/20 - When this comes into play, take 5 characters from your trash pile and put them on the bottom of your library in any order
-This is how you keep getting the same characters back into play after they all get trashed with hitori bocchi

Hirasawa Ui - blue 0/1 support character - When this comes into play, take a "Hirasawa Yui" card from your trash pile and put it in your hand
-You use this to get a "Hirasawa Yui" from your trash pile to pay for the Araragi Koyomi.

And lastly, any green Hirasawa Yui, to pay for the cost of Araragi Koyomi.
Here's how it goes:
- Use Mio's ability to set Sae on the point pile
(order here isn't important)
- Play Nadeko, getting back an All Alone (hitori bocchi) card from your trash pile
- Play Togame, the opponent draws a card
- Play Ui, getting a green Yui back from your trash pile
- With Araragi, put the following 5 cards on the bottom of your deck - Araragi, Nadeko, Togame, Ui, Nanami. You want the bottom card to be whatever the previous "last card" of the deck was. For example, if Togame was on the bottom of your deck before you did araragi, then put togame on the bottom and the rest in any order.
- Play Nanami. Use her ability and tap Araragi and Togame, flipping over the Sae if she's face down.
Once you've done all that, you can start the loop
- Play "Hitori Bocchi" (All Alone) targetting Mio. Nadeko, Togame, Ui, Araragi, and Nanami. Those 5 characters get trashed and you draw 5 cards. The 5 cards you draw (or rather once you get the loop set) should be the same cards you just sacrificed.
- Start from the "order doesn't matter here" spot, and play those same cards back out. The result is that the opponent will draw a card from the togame. You repeat this loop until the opponent has no cards in their deck.
After watching one of these decks in action, I'm very glad they banned those cards. This deck ruins the way to play the game, in my opinion, and it's just not fun to watch or play against. It's one player taking a very long time with their turn, while the other player has to just sit there and watch the opponent do stuff.
The downside to the deck is that obviously you need all those cards to be able to pull off the infinite, but banning the cards that shuffle your hand back, or allow you draw a large amount of cards, as well as banning the "hitori bocchi"(All Alone) shows that the creators are looking mainly to stop this specific style of deck.
Hope you enjoyed the read!
Read More......
New Regulations
Translation of the banned cards, and explanations why after the jump!
Translation of the banned cards:
1st:

Dadakko (spoiled child):
Red event 2/1: Main Jibun - Pick one of your characters. That character cannot be blocked by creatures that have cost less than the amount of cards you have in your hand
-Aside from tennen, this is the closest card to making one of your characters unblockable. There are also many "When this character hits the opponent for a point, then ~" characters, so having dadakko used with those characters, especially in decks that are very draw heavy, was apparently seen as just too powerful.
The next 3 cards are banned to prevent infinite loop deck death decks from overtaking tournaments:

present koukan (Present Exchange)
Blue 0/1 event, main/Jibun - Shuffle your hand into your deck and draw that many cards.

"hatsumoude" (First Shrine visit of the new year)
Blue 0/1 event, main/Jibun - Both players take as many cards from their hand and put them on the bottom of their decks. They then draw that many cards.

"hitori bocchi" (All Alone)
Blue 3/1 event, main/Jibun - Pick one character. trash every character except that one, and draw 1 card for each character trashed this way.
The way that the infinite combo works is to have this setup:

02-081 Akiyama Mio (green 2/2 character 10/20. Main/both - [1] - Take a card from your hand and add it to the point pile face up. All characters you control untap.)
You use Mio and put this Sae in your point pile:

blue 2/2 character 10/10. When this card is in your point pile, it gives +1 source if you flip this over.
Because of that Sae, you can play the above mentioned "hitori bocchi"(all alone) by just flipping over this one card, since she gives 3 blue source instead of just 2 when she's on the point pile.
You then play the following characters:

Togame - red 0/1 character 20/30 - When this comes into play, the opponent draws a card.
- This is how you deck the opponent out.

Sengoku Nadeko - green 0/1 support character - When this comes into play, take an event card from your trash pile and put it in your hand.
- You use Nadeko and get "hitori bocchi" (all alone) back in your hand.

Yasuri Nanami - green 0/1 support character - tap two of your untapped characters in the main area. Take one face down card in your point pile, and flip it face up.
- This is how you can keep paying for the 3 cost hitori bocchi over and over again.

Araragi Koyomi - green 1/2 character 10/20 - When this comes into play, take 5 characters from your trash pile and put them on the bottom of your library in any order
-This is how you keep getting the same characters back into play after they all get trashed with hitori bocchi

Hirasawa Ui - blue 0/1 support character - When this comes into play, take a "Hirasawa Yui" card from your trash pile and put it in your hand
-You use this to get a "Hirasawa Yui" from your trash pile to pay for the Araragi Koyomi.

And lastly, any green Hirasawa Yui, to pay for the cost of Araragi Koyomi.
Here's how it goes:
- Use Mio's ability to set Sae on the point pile
(order here isn't important)
- Play Nadeko, getting back an All Alone (hitori bocchi) card from your trash pile
- Play Togame, the opponent draws a card
- Play Ui, getting a green Yui back from your trash pile
- With Araragi, put the following 5 cards on the bottom of your deck - Araragi, Nadeko, Togame, Ui, Nanami. You want the bottom card to be whatever the previous "last card" of the deck was. For example, if Togame was on the bottom of your deck before you did araragi, then put togame on the bottom and the rest in any order.
- Play Nanami. Use her ability and tap Araragi and Togame, flipping over the Sae if she's face down.
Once you've done all that, you can start the loop
- Play "Hitori Bocchi" (All Alone) targetting Mio. Nadeko, Togame, Ui, Araragi, and Nanami. Those 5 characters get trashed and you draw 5 cards. The 5 cards you draw (or rather once you get the loop set) should be the same cards you just sacrificed.
- Start from the "order doesn't matter here" spot, and play those same cards back out. The result is that the opponent will draw a card from the togame. You repeat this loop until the opponent has no cards in their deck.
After watching one of these decks in action, I'm very glad they banned those cards. This deck ruins the way to play the game, in my opinion, and it's just not fun to watch or play against. It's one player taking a very long time with their turn, while the other player has to just sit there and watch the opponent do stuff.
The downside to the deck is that obviously you need all those cards to be able to pull off the infinite, but banning the cards that shuffle your hand back, or allow you draw a large amount of cards, as well as banning the "hitori bocchi"(All Alone) shows that the creators are looking mainly to stop this specific style of deck.
Hope you enjoyed the read!
Read More......
Thursday, June 23, 2011
FAQ! Part 1!
Ok the next section is the FAQ section (part 1). These are taken straight from the official website:
Support- Precious Memories Question and Answer
Today's post covers the General Rules and K-ON! part 1 rules.
GENERAL RULES:
Q: Can I only play one character a turn?
A: No, you can play as many characters as you want a turn as long as you can pay the cost for them.
Q: Can I use cards from the point pile and cards from my hand together to play out a card?
A: Yes, you can.
Q: Can I check my opponent's face down point pile cards if I want to?
A: Yes, you can.
Q: Can I move a character from the main area to the support area?
A: No, you cannot. However, there are some card abilities that let you do this.
Q: Can I move a character from the support area to the main area?
A: No, you cannot. However, there are some card abilities that let you do this.
Q: Can I play the same event card more than once a turn?
A: Yes, you can.
Q: If a character's DP becomes 0, does it die automatically?
A: No, it doesn't. It must take damage in order to die.
Q: If i hit the opponent with a character that has 0 AP, does it still take a point?
A: Yes, it does.
Q: Do I have to pay the card abilities cost with a card of the same color/series?
A: No, you can use any card to pay for it.
K-ON! Part 1:
Q: If I play 01-001 "Hirasawa Yui" in the support area, can I play it in the main area, too?
A: No you can't. You can only have one of the "same series/same card" in play, in both the main and support areas combined.
Q: If I play 01-083 "Manabe Nodoka" (green 0/1 character - When this character comes into play, look at the top 10 cards of your deck. Take one character that has "gakuensai," show it to your opponent, and put it in your hand. Shuffle your deck afterwards) in the support area, can I play a new 01-083 "Manabe Nodoka" in the support area?
A: No you can't. If there is already that card in play, you cannot play a new one.
Q: 01-049 "Nakano Azusa" says "this card cannot get trashed during approach". Does this mean when the card is blocking, too?
A: No, that only refers to when that card is approaching.
Q: If 01-176 "Nekomimi" is attached to a character without the card type "nekomimi", does it still get +10/+10?
A: No, only the characters that have the card type "nekomimi" get +10/+10.
Q: 01-056 "Tainaka Ritsu" says "This card can be played outside of your main phase as well". What kind of timing does that refer to?
A: It means that you can play the card during the opponent's main phase, and during either player's approach at any time you could play an event card.
Q: 01-059 Hirasawa Yui says "If you play a Nakano Azusa this turn, you may search your deck for a "Nekomimi" and put it in your hand." If you play more than one Nakano Azusa in a turn, can you search your deck multiple times?
A: No, because it says "If you ~" (~する場合), not, "Whenever you ~" (~するごとに).
Q: 01-060 Akiyama Mio says "When this card comes into play, take a "Nekomimi" from your graveyard and attach it to this card". Can you pay for this card using a "Nekomimi", and then take that same nekomimi and attach it to this card?
A: Yes, you can.
Q: If you only have one "Hirasawa Yui" and no "Hirasawa Ui" in play, can you play "Nakayoshi Shimai (Main/Jibun, One of your "Hirasawa Yui" cards, and one of your "Hirasawa Ui" cards gets +20/+20 until the end of the turn")?
A: No, you cannot, because you don't have a Hirasawa Ui to target.
Q: If you play 01-016 "Akiyama Mio" (Active, at the end of the turn, return this character to your hand), and it gets trashed, does it get returned to your hand from the trash pile at the end of the turn?
A: No, it doesn't.
Q: If my opponent's 01-016 "Hirasawa Yui" (If you play a "Fuwafuwa time" card this turn, and she goes unblocked, take 2 points instead of just 1) hits me for 2 points, and the cards that get flipped over are both "Break" cards, can I use the "Break" ability on both of them?
A: Yes, you can. You can also choose just one of them and use the break on just that one if you like, too.
Q: If you use 01-065 Kotobuki Tsumugi (10/20 main/jibun - tap - take one of your face up cards in your point pile, put it in your hand, and then put a card from your hand into your point pile face up), and you put a card that has "break" on the point pile, can you activate the "break" ability?
A: No, you cannot. Break only activates when the card is flipped over from the opponent hitting you during their approach, or any "hitting for a point" card effects.
Q: If you are at 6 points, and get hit by the opponent, but the 7th card is 01-171 "Houkago Tea Time" (green 5/1 event, BREAK! main/jibun: take a card from your point pile and add it to your hand, then discard a card from your hand), can you use the BREAK! ability to stay alive?
A: No, you cannot. The moment you are at 7 points, the game immediately ends.
Q: The timing of 01-112 "Kushami"(red 5/1 event, BREAK! main/jibun: return an opponent's character to their hand") says "main/jibun" for timing. If you get hit with a point, and this card comes out, can you use the break ability at that moment, even if it's not your main phase?
A: Yes, the break effect means you can use it at that moment.
Q: If one of your characters has a "Nekomimi" attached to it, and that character gets returned to your hand, what happens to the Nekomimi?
A: The nekomimi gets put into the trash pile, while the character gets returned to your hand.
Q: Can you use a card this turn that says "approach/jibun" if you don't attack this turn?
A: No, you can only use events that says "approach" timing during approach. If you don't attack with any characters, you can't use the event card.
Q: Can you use 01-123 "Kashi Sakuseichuu" (blue 0/1 event main/jibun: tap one of your "Akiyama Mio" cards and draw 2 cards) on a Mio that's already tapped?
A: No, you cannot. You must tap an untapped Mio in order to get the ability from the card.
Q: What sort of timing does the card 01-107 "Dadakko" (red 2/1 event: main/jibun: pick one of your characters. That character cannot be blocked by creatures that have cost less than the amount of cards you have in your hand) have?
A: At the time Dadakko was played, you count the amount of cards, for example, 4 cards. This means characters with cost 4 or less cannot block this character for the rest of the turn, even if, at the time of attacking, you have less cards in your hand than that.
Q: Can I discard two 2-source characters to pay for a 3 cost character?
A: Yes, you can. However, the extra 1 source goes away and cannot be used to play out another card.
Q: Can i play 01-083 "Manabe Nodoka" (green 0/1 character - When this character comes into play, look at the top 10 cards of your deck. Take one character that has "gakuensai," show it to your opponent, and put it in your hand. Shuffle your deck afterwards) if I have less than 10 cards in my deck?
A: No, you cannot. You need at least 10 cards to be able to play out this character.
Q: If my opponent has no 2 cost characters, can I play 01-094 "Hirasawa Yui" (Green 2/2 character 10/20: When this character comes into play, tap one of your opponent's 2 cost or less characters)?
A: Yes, you can. However, because there's no targets, the "come into play" effect doesn't occur.
Q: If you use 01-132 - Sawa-chan no sennou (3/1 blue event: requirement - Yamanaka Sawako: main/jibun - pick one of the opponent's characters. Return that character to the opponent's hand, and then they pick a character in their hand and put it into play), and they put in a character that has a "when this character comes into play" effect, does that effect happen?
A: No, it doesn't. "When this character comes into play" effects only happen when you play the character from your hand like normal.
Q: Can I play 01-149 "kyuujitsu no sugoshigata" (yellow 2/2 event, main/jibun: both players choose and trash one point from their point pile") if the opponent has no cards in their point pile?
A: No, you cannot. You can only use this if both you and your opponent can trash a card.
Q: If i play 01-109 "kanzen nensho" (red 0/1 event. main/jibun: all attacking and blocking characters this turn get returned to their owner's hand at the end of the turn), can I return creatures from my trash pile that attacked that turn to my hand?
A: No, this only refers to creatures that are in play at the end of the turn that attacked or blocked that turn.
Q: If I play 01-145 "chuusenken" (yellow 0/1 event main/jibun: both players reveal the top card of their decks. The player with the higher cost on their card draws 3 cards. If both cards are the same cost, then each player draws 1 card. Afterwards, return the revealed cards back to the top of the library), do I have to return the revealed card even if I drew that card?
A: No, only the cards that were revealed and NOT drawn go back to the original position on top of the library.
Q: If my opponent plays an event on their turn, and I use 01-128 "kyohi hannou" (blue 3/1 event interrupt/both: Counter target event), which one takes priority?
A: The counter target event takes priority.
The next few questions are in regard to the card 01-122 "hyouhen" (blue 0/1 event, approach/both switch target character's AP and DP until the end of the turn). For a short period in time, this card dominated tournaments because people took it to mean, if you switched target character's current AP and DP until the end of the turn, then that became the new AP/DP of that character, as in, what would be written on the card. This allowed characters that got a passive +20/+20 ability to get an additional +20/+20 on both attack and defense.
For example:
I attack with 02-016 "Hirasawa Yui". (red 2/2 character 20/10 - If you have 5 or more characters in play, then this card gets +20/+20) I have 5 or more characters in play, so it's currently a 40/30. My opponent blocks with a 40/40. I then use hyohen changing the 40/30 to a 30/40. Now that the character's new AP/DP is 30/40 (as opposed to 20/10), it gets the "5 or more character's +20/+20", thus making it a 50/60.
It was later ruled that that was not how the card works, and they're clarifying it here.
Q: If I have 5 or more characters, and I attack with 02-016 Yui, and use Hyouhen, what is the Yui's AP/DP?
A: It becomes a 30/40.
Q: If I use 01-002 "Hirasawa Yui" (red 2/2 character 20/20: no abilities), and I use 01-118 "Christmas" on it (Red 1/1 event: approach/both - If you have 4 or more prizes, you may use this card. Give one of your characters +20/+0 until the end of the turn), and then I use Hyouhen, what is my character's AP and DP?
A: It goes from a 40/20 to a 20/40.
Q: If i use Christmas on a 02-016 Yui, and then I use Hyouhen, what's the AP/DP of the Yui?
A: It goes from 40/30 to 60/30, and then that gets reversed and it becomes a 30/60.
Q: If i attach a 01-175 "Giita" (red 0/2 support - This can only attach to a "Hirasawa Yui". The character this is attached to gets +10/+0) on a 01-002 "Hirasawa Yui", and then use hyouhen, what's the new AP/DP.
A: The 20/20 changes to a 20/20 (or rather, remains the same), and then the effect of the guitar is taken into consideration, making it a 30/20. Read More......
Support- Precious Memories Question and Answer
Today's post covers the General Rules and K-ON! part 1 rules.
GENERAL RULES:
Q: Can I only play one character a turn?
A: No, you can play as many characters as you want a turn as long as you can pay the cost for them.
Q: Can I use cards from the point pile and cards from my hand together to play out a card?
A: Yes, you can.
Q: Can I check my opponent's face down point pile cards if I want to?
A: Yes, you can.
Q: Can I move a character from the main area to the support area?
A: No, you cannot. However, there are some card abilities that let you do this.
Q: Can I move a character from the support area to the main area?
A: No, you cannot. However, there are some card abilities that let you do this.
Q: Can I play the same event card more than once a turn?
A: Yes, you can.
Q: If a character's DP becomes 0, does it die automatically?
A: No, it doesn't. It must take damage in order to die.
Q: If i hit the opponent with a character that has 0 AP, does it still take a point?
A: Yes, it does.
Q: Do I have to pay the card abilities cost with a card of the same color/series?
A: No, you can use any card to pay for it.
K-ON! Part 1:
Q: If I play 01-001 "Hirasawa Yui" in the support area, can I play it in the main area, too?
A: No you can't. You can only have one of the "same series/same card" in play, in both the main and support areas combined.
Q: If I play 01-083 "Manabe Nodoka" (green 0/1 character - When this character comes into play, look at the top 10 cards of your deck. Take one character that has "gakuensai," show it to your opponent, and put it in your hand. Shuffle your deck afterwards) in the support area, can I play a new 01-083 "Manabe Nodoka" in the support area?
A: No you can't. If there is already that card in play, you cannot play a new one.
Q: 01-049 "Nakano Azusa" says "this card cannot get trashed during approach". Does this mean when the card is blocking, too?
A: No, that only refers to when that card is approaching.
Q: If 01-176 "Nekomimi" is attached to a character without the card type "nekomimi", does it still get +10/+10?
A: No, only the characters that have the card type "nekomimi" get +10/+10.
Q: 01-056 "Tainaka Ritsu" says "This card can be played outside of your main phase as well". What kind of timing does that refer to?
A: It means that you can play the card during the opponent's main phase, and during either player's approach at any time you could play an event card.
Q: 01-059 Hirasawa Yui says "If you play a Nakano Azusa this turn, you may search your deck for a "Nekomimi" and put it in your hand." If you play more than one Nakano Azusa in a turn, can you search your deck multiple times?
A: No, because it says "If you ~" (~する場合), not, "Whenever you ~" (~するごとに).
Q: 01-060 Akiyama Mio says "When this card comes into play, take a "Nekomimi" from your graveyard and attach it to this card". Can you pay for this card using a "Nekomimi", and then take that same nekomimi and attach it to this card?
A: Yes, you can.
Q: If you only have one "Hirasawa Yui" and no "Hirasawa Ui" in play, can you play "Nakayoshi Shimai (Main/Jibun, One of your "Hirasawa Yui" cards, and one of your "Hirasawa Ui" cards gets +20/+20 until the end of the turn")?
A: No, you cannot, because you don't have a Hirasawa Ui to target.
Q: If you play 01-016 "Akiyama Mio" (Active, at the end of the turn, return this character to your hand), and it gets trashed, does it get returned to your hand from the trash pile at the end of the turn?
A: No, it doesn't.
Q: If my opponent's 01-016 "Hirasawa Yui" (If you play a "Fuwafuwa time" card this turn, and she goes unblocked, take 2 points instead of just 1) hits me for 2 points, and the cards that get flipped over are both "Break" cards, can I use the "Break" ability on both of them?
A: Yes, you can. You can also choose just one of them and use the break on just that one if you like, too.
Q: If you use 01-065 Kotobuki Tsumugi (10/20 main/jibun - tap - take one of your face up cards in your point pile, put it in your hand, and then put a card from your hand into your point pile face up), and you put a card that has "break" on the point pile, can you activate the "break" ability?
A: No, you cannot. Break only activates when the card is flipped over from the opponent hitting you during their approach, or any "hitting for a point" card effects.
Q: If you are at 6 points, and get hit by the opponent, but the 7th card is 01-171 "Houkago Tea Time" (green 5/1 event, BREAK! main/jibun: take a card from your point pile and add it to your hand, then discard a card from your hand), can you use the BREAK! ability to stay alive?
A: No, you cannot. The moment you are at 7 points, the game immediately ends.
Q: The timing of 01-112 "Kushami"(red 5/1 event, BREAK! main/jibun: return an opponent's character to their hand") says "main/jibun" for timing. If you get hit with a point, and this card comes out, can you use the break ability at that moment, even if it's not your main phase?
A: Yes, the break effect means you can use it at that moment.
Q: If one of your characters has a "Nekomimi" attached to it, and that character gets returned to your hand, what happens to the Nekomimi?
A: The nekomimi gets put into the trash pile, while the character gets returned to your hand.
Q: Can you use a card this turn that says "approach/jibun" if you don't attack this turn?
A: No, you can only use events that says "approach" timing during approach. If you don't attack with any characters, you can't use the event card.
Q: Can you use 01-123 "Kashi Sakuseichuu" (blue 0/1 event main/jibun: tap one of your "Akiyama Mio" cards and draw 2 cards) on a Mio that's already tapped?
A: No, you cannot. You must tap an untapped Mio in order to get the ability from the card.
Q: What sort of timing does the card 01-107 "Dadakko" (red 2/1 event: main/jibun: pick one of your characters. That character cannot be blocked by creatures that have cost less than the amount of cards you have in your hand) have?
A: At the time Dadakko was played, you count the amount of cards, for example, 4 cards. This means characters with cost 4 or less cannot block this character for the rest of the turn, even if, at the time of attacking, you have less cards in your hand than that.
Q: Can I discard two 2-source characters to pay for a 3 cost character?
A: Yes, you can. However, the extra 1 source goes away and cannot be used to play out another card.
Q: Can i play 01-083 "Manabe Nodoka" (green 0/1 character - When this character comes into play, look at the top 10 cards of your deck. Take one character that has "gakuensai," show it to your opponent, and put it in your hand. Shuffle your deck afterwards) if I have less than 10 cards in my deck?
A: No, you cannot. You need at least 10 cards to be able to play out this character.
Q: If my opponent has no 2 cost characters, can I play 01-094 "Hirasawa Yui" (Green 2/2 character 10/20: When this character comes into play, tap one of your opponent's 2 cost or less characters)?
A: Yes, you can. However, because there's no targets, the "come into play" effect doesn't occur.
Q: If you use 01-132 - Sawa-chan no sennou (3/1 blue event: requirement - Yamanaka Sawako: main/jibun - pick one of the opponent's characters. Return that character to the opponent's hand, and then they pick a character in their hand and put it into play), and they put in a character that has a "when this character comes into play" effect, does that effect happen?
A: No, it doesn't. "When this character comes into play" effects only happen when you play the character from your hand like normal.
Q: Can I play 01-149 "kyuujitsu no sugoshigata" (yellow 2/2 event, main/jibun: both players choose and trash one point from their point pile") if the opponent has no cards in their point pile?
A: No, you cannot. You can only use this if both you and your opponent can trash a card.
Q: If i play 01-109 "kanzen nensho" (red 0/1 event. main/jibun: all attacking and blocking characters this turn get returned to their owner's hand at the end of the turn), can I return creatures from my trash pile that attacked that turn to my hand?
A: No, this only refers to creatures that are in play at the end of the turn that attacked or blocked that turn.
Q: If I play 01-145 "chuusenken" (yellow 0/1 event main/jibun: both players reveal the top card of their decks. The player with the higher cost on their card draws 3 cards. If both cards are the same cost, then each player draws 1 card. Afterwards, return the revealed cards back to the top of the library), do I have to return the revealed card even if I drew that card?
A: No, only the cards that were revealed and NOT drawn go back to the original position on top of the library.
Q: If my opponent plays an event on their turn, and I use 01-128 "kyohi hannou" (blue 3/1 event interrupt/both: Counter target event), which one takes priority?
A: The counter target event takes priority.
The next few questions are in regard to the card 01-122 "hyouhen" (blue 0/1 event, approach/both switch target character's AP and DP until the end of the turn). For a short period in time, this card dominated tournaments because people took it to mean, if you switched target character's current AP and DP until the end of the turn, then that became the new AP/DP of that character, as in, what would be written on the card. This allowed characters that got a passive +20/+20 ability to get an additional +20/+20 on both attack and defense.
For example:
I attack with 02-016 "Hirasawa Yui". (red 2/2 character 20/10 - If you have 5 or more characters in play, then this card gets +20/+20) I have 5 or more characters in play, so it's currently a 40/30. My opponent blocks with a 40/40. I then use hyohen changing the 40/30 to a 30/40. Now that the character's new AP/DP is 30/40 (as opposed to 20/10), it gets the "5 or more character's +20/+20", thus making it a 50/60.
It was later ruled that that was not how the card works, and they're clarifying it here.
Q: If I have 5 or more characters, and I attack with 02-016 Yui, and use Hyouhen, what is the Yui's AP/DP?
A: It becomes a 30/40.
Q: If I use 01-002 "Hirasawa Yui" (red 2/2 character 20/20: no abilities), and I use 01-118 "Christmas" on it (Red 1/1 event: approach/both - If you have 4 or more prizes, you may use this card. Give one of your characters +20/+0 until the end of the turn), and then I use Hyouhen, what is my character's AP and DP?
A: It goes from a 40/20 to a 20/40.
Q: If i use Christmas on a 02-016 Yui, and then I use Hyouhen, what's the AP/DP of the Yui?
A: It goes from 40/30 to 60/30, and then that gets reversed and it becomes a 30/60.
Q: If i attach a 01-175 "Giita" (red 0/2 support - This can only attach to a "Hirasawa Yui". The character this is attached to gets +10/+0) on a 01-002 "Hirasawa Yui", and then use hyouhen, what's the new AP/DP.
A: The 20/20 changes to a 20/20 (or rather, remains the same), and then the effect of the guitar is taken into consideration, making it a 30/20. Read More......
Wednesday, June 22, 2011
Let's get started! Making a deck!/deck-building tips!
The next small article here will be about building a deck!
Each deck consists of exactly 60 cards, no more, no less. As stated before, no more than 4 of any card in a deck. This refers to card number, not card name. There are at least 40 different "Hirasawa Yui" cards, but you can only have 4 of each particular one. Therefore, making a deck revolving around a single character is more than do-able.
According to the rulebook, they say that a deck should consist of roughly:
40-44 characters
12-16 events
0-4 support cards
While that's what the rulebook suggests, and while it's not necessarilly terrible, the most important thing to consider is how you want your deck to work. Some decks thrive on having a lot of creatures. Others thrive on having a lot of events. However, you can only find out what the right amount of character/event/support cards in your deck is by playing that deck and testing it out against other players! Balance is the most important thing!
"Where should I start?"
-Starter decks! They're called "Starter" decks for a reason! They're usually somewhat basic, but have a decent amount of useful cards. Obviously, they're not going to win any tournaments, but by picking up a couple of starters, you can play against a friend and have fun with that! Then you can slowly start to build up and add other cards once you understand the game better, and even make a new deck on your own! There's starter decks for the following sets:
K-ON! (part 1)
Hidamari Sketch
K-ON! (part 2)
Bakemonogatari
K-ON! (part 3)
Ookami san
Ika Musume
So there's quite a variety in what decks you can get, and all the starters contain cards that you can't get outside of the starter deck! If you want my recommendation on a deck, I recommend getting a deck from whatever series you happen to like the best. Also, I would suggest getting a different deck from your friend, just because it's more interesting than just playing the exact same starter deck as your friend.
If you want to make things a little more interesting, you can also buy a few booster packs to go with it. That way, you can have a basic deck, and then once you understand a bit better, you can check out the other cards and expand your decks!
What should I look for when making a deck?
There are a few things you should look for.
For the casual player -
- Pick a character/series you like, and make a deck using those cards. If your favorite K-ON! character is Mio, then making a Mio heavy deck with many mio events might be suited to you. If you really like Katanagatari, then making a deck with many katanagatari characters/cards. It's more fun to play when you're using cards of a character/series that you really like.
-- The reason why it's good to have a theme like that is because if cards are from the same series, then they can be used to play out the other cards very easily. If you're mixing and matching too much, you'll find yourself in a situation where you have a hard time playing out many cards.
-Find a theme - Some popular themes among decks are decks that have the same character type (maid, or megane, for example), or decks that have many characters with "active" Some decks are mostly blue/red/yellow/green, so even finding the color you want to use is fine, too.
- Find a specific card (or a few specific cards) you like, and think of a way to make that card, or those cards the center of your deck. Even if it's not the center of your deck, making a deck that incorporates that will be a lot of fun for you, because you're playing the style of deck that you want to!
For the more competitive player, it's more of a challenge and generally involves using a lot of the tournament heavy cards. I'm personally a tournament heavy player, but I can give good help about any type of deck, and how well it will do in theory.
In addition, if anyone has any requests for translations, or any cards that they want me to give my opinion on, then please post in the comments, and I'll be more than happy to make a new focusing on that! I don't think too many people are reading this now, so even if the request is rather big (like translating a whole set), if you request it, then it'll have a better chance of getting done!
Until then, take care!
Read More......
Each deck consists of exactly 60 cards, no more, no less. As stated before, no more than 4 of any card in a deck. This refers to card number, not card name. There are at least 40 different "Hirasawa Yui" cards, but you can only have 4 of each particular one. Therefore, making a deck revolving around a single character is more than do-able.
According to the rulebook, they say that a deck should consist of roughly:
40-44 characters
12-16 events
0-4 support cards
While that's what the rulebook suggests, and while it's not necessarilly terrible, the most important thing to consider is how you want your deck to work. Some decks thrive on having a lot of creatures. Others thrive on having a lot of events. However, you can only find out what the right amount of character/event/support cards in your deck is by playing that deck and testing it out against other players! Balance is the most important thing!
"Where should I start?"
-Starter decks! They're called "Starter" decks for a reason! They're usually somewhat basic, but have a decent amount of useful cards. Obviously, they're not going to win any tournaments, but by picking up a couple of starters, you can play against a friend and have fun with that! Then you can slowly start to build up and add other cards once you understand the game better, and even make a new deck on your own! There's starter decks for the following sets:
K-ON! (part 1)
Hidamari Sketch
K-ON! (part 2)
Bakemonogatari
K-ON! (part 3)
Ookami san
Ika Musume
So there's quite a variety in what decks you can get, and all the starters contain cards that you can't get outside of the starter deck! If you want my recommendation on a deck, I recommend getting a deck from whatever series you happen to like the best. Also, I would suggest getting a different deck from your friend, just because it's more interesting than just playing the exact same starter deck as your friend.
If you want to make things a little more interesting, you can also buy a few booster packs to go with it. That way, you can have a basic deck, and then once you understand a bit better, you can check out the other cards and expand your decks!
What should I look for when making a deck?
There are a few things you should look for.
For the casual player -
- Pick a character/series you like, and make a deck using those cards. If your favorite K-ON! character is Mio, then making a Mio heavy deck with many mio events might be suited to you. If you really like Katanagatari, then making a deck with many katanagatari characters/cards. It's more fun to play when you're using cards of a character/series that you really like.
-- The reason why it's good to have a theme like that is because if cards are from the same series, then they can be used to play out the other cards very easily. If you're mixing and matching too much, you'll find yourself in a situation where you have a hard time playing out many cards.
-Find a theme - Some popular themes among decks are decks that have the same character type (maid, or megane, for example), or decks that have many characters with "active" Some decks are mostly blue/red/yellow/green, so even finding the color you want to use is fine, too.
- Find a specific card (or a few specific cards) you like, and think of a way to make that card, or those cards the center of your deck. Even if it's not the center of your deck, making a deck that incorporates that will be a lot of fun for you, because you're playing the style of deck that you want to!
For the more competitive player, it's more of a challenge and generally involves using a lot of the tournament heavy cards. I'm personally a tournament heavy player, but I can give good help about any type of deck, and how well it will do in theory.
In addition, if anyone has any requests for translations, or any cards that they want me to give my opinion on, then please post in the comments, and I'll be more than happy to make a new focusing on that! I don't think too many people are reading this now, so even if the request is rather big (like translating a whole set), if you request it, then it'll have a better chance of getting done!
Until then, take care!
Read More......
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