Showing posts with label deck. Show all posts
Showing posts with label deck. Show all posts

Sunday, August 21, 2011

K-ON! Part 1 Starter deck list + full translation!

Ok, this is my translation of the cards of the k-on starter deck! There’s a lot of cards with no abilities, so I’ll just write “vanilla X/X” to keep it simple. Here’s the deck list!

Characters
1 01-006 Hirasawa Yui red 0/1 vanilla 10/10 (uniform)
1 01-031 Akiyama Mio blue 0/1 vanilla 10/10 (uniform)
1 01-055 Tainaka Ritsu yellow 0/1 vanilla 10/10 (uniform)
1 01-078 Kotobuki Tsumugi green 0/1 vanilla 10/10 (uniform, princess)
1 01-068 Yamanaka Sawako yellow 0/1 “When this character comes into play, if you have a character with “uniform” in play, draw one card” (teacher, glasses)
1 01-008 Manabe Nodoka red 0/1 “tap (main/jibun): give one of your “music+uniform” characters +10/+0 until the end of the turn” (uniform/glasses)
1 01-070 Hirasawa Ui yellow 0/1 “tap (main/jibun): “give one of your “Hirasawa Yui”s +10/+0 until the end of the turn” (apron)
1 01-005 Hirasawa Yui red 1/2 vanilla 10/20 (uniform)
1 01-030 Akiyama Mio blue 1/2 vanilla 10/20 (uniform)
1 01-054 Tainaka Ritsu yellow 1/2 vanilla 20/10 (uniform)
1 01-079 Kotobuki Tsumugi green 1/2 vanilla 10/20 (uniform, princess)
1 01-007 Nakano Azusa red 1/2 vanilla 20/10 (uniform)
1 01-027 Akiyama Mio blue 2/2 vanilla 20/20 (music, uniform)
1 01-077 Kotobuki Tsumigi green 2/2 vanilla 20/20 (music, uniform, princess)
1 01-029 Nakano Azusa blue 2/2 vanilla 20/20 (music, uniform)
1 01-092 Yamanaka Sawako green 2/2 vanilla 20/20 (teacher, glasses)
1 01-033 Manabe Nodoka blue 2/2 vanilla 20/20 (uniform, glasses)
1 01-052 Tainaka Ritsu yellow 2/2 vanilla 20/20 (music, uniform)
1 01-002 Hirasawa Yui red 2/2 vanilla 20/20 (music, uniform)
1 01-009 Hirasawa Ui red 2/2 vanilla 20/20 (uniform)
2 01-060 Akiyama Mio yellow 2/2 20/10 “When this character comes into play, you may take a “Nekomimi” card in your trash pile and attach it to this character” (uniform, nekomimi)
2 01-061 Tainaka Ritsu yellow 2/2 20/10 “tap (main/jibun): give one of your “Nekomimi” characters Active until the end of the turn” (uniform, nekomimi)
2 01-059 Hirasawa Yui yellow 2/2 20/20 “If you play a “Nakano Azusa” this turn, you may search your deck for a “Nekomimi” card, reveal it, and then put it in your hand” (uniform, nekomimi)
2 01-063 Nakano Azusa yellow 2/2 20/20 “”Nekomimi” support cards in your hand have a cost of -1” (uniform, nekomimi)
2 01-004 Hirasawa Yui red 2/2 20/20 “If you attach a “Gii-ta” to this character, then draw a card” (uniform)
1 01-097 Tainaka Ritsu green 2/2 20/20 “When this character comes into play, give one of the opponent’s characters -10/-10 until the end of the turn” (none)
1 01-091 Kotobuki Tsumugi green 2/2 10/20 “When this character comes into play, give two of your characters +10/+10 until the end of the turn” (princess)
1 01-075 Nakano Azusa yellow 2/2 20/20 “When this character comes into play, take one of the cards in your point pile, put it into your hand, and then take one card from your hand and put it face down in your point pile” (none)
1 01-046 Akiyama Mio blue 3/2 vanilla 30/30 (none)
1 01-066 Kotobuki Tsumigi yellow 3/2 vanilla 30/30 (cosplay, bunny, princess)
1 01-098 Nakano Azusa green 3/2 vanilla 30/30 (none)
1 01-074 Tainaka Ritsu yellow 3/2 vanilla 30/30 (none)
1 01-093 Hirasawa Yui green 3/2 vanilla 30/30 (none)
1 01-001 Hirasawa Yui red 4/1 vanilla 40/40 (music, uniform)
1 01-025 Akiyama Mio blue 4/1 vanilla 40/40 (music, uniform)
1 01-051 Tainaka Ritsu yellow 4/1 vanilla 40/40 (music, uniform)
1 01-076 Kotobuki Tsumigi green 4/1 vanilla 40/40 (music, uniform, princess)
1 01-028 Nakano Azusa blue 4/1 vanilla 40/40 (music, uniform)

Event cards:
1 01-137 “Resort kibun (resort feeling)” blue 5/1 BREAK! main/jibun: draw 3 cards
1 01-148 “Genkotsu (fist)” yellow 5/1 BREAK! Main/jibun: tap one of the opponent’s characters
1 01-132 “Sawachan no sennou (Sawachan’s brainwashing)” 3/1 blue Requirement: Yamanaka Sawako. Main/Jibun: Return one of the opponent’s characters to their hand. Afterwards, they can put one character from their hand into play tapped.
1 01-166 “Kaze (cold)” green 0/1 approach/opponent: give one of your opponent’s characters -0/-10 until the end of the turn.
1 01-114 “Sakura kou keion bu (Sakura High K-ON club)” red 5/1 requirement : (one of each of the 5 k-on girls) main/jibun: hit the opponent for a point
2 01-068 “buin boushuuchuu (In search of club members)” green 1/2 main/jibun: search your deck for any “Music/uniform” character, reveal it, and put it in your hand. Then, shuffle your deck.
1 01-102 “gakki (musical instrument)” red 1/1 main/jibun: Search your deck for a support card, reveal it, and put it in your hand. Then, shuffle your deck.
1 01-167 Yatsuatari (outburst of anger) 1/1 green main/jibun: trash one support card in play.
2 01-121 “Rotenburo (open air bath) 0/1 blue main/jibun: both players draw 2 cards.
2 01-116 “Gekkouchuu (Dismissal time) 0/1 red approach/opponent: Give one your blocking characters +10/+10 until the end of the turn”
2 01-175 “Gii-ta” 0/2 red support: This can only be attached to a “Hirasawa Yui”. The attached character gets +10/+0.
2 01-176 “Nekomimi” 1/1 yellow support: If the character this is attached to is a “Nekomimi” character, then that character gets +10/+10, otherwise that character is now “Nekomimi” type.

So for the most part, many cards are very basic. The event cards will most likely take some getting used to, but it’s not too bad. For a starting deck, it’s very very easy, so I would 100% suggest to start at this starter if you want to learn the game! Enjoy!
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Tuesday, June 28, 2011

First Banned Cards of PM!

There has been a recent ruling for PM tournaments come August 1st. The most important being the banning of 4 K-on! part 1 cards! Check out the notice here here:
New Regulations

Translation of the banned cards, and explanations why after the jump!
Translation of the banned cards:

1st:

Dadakko (spoiled child):
Red event 2/1: Main Jibun - Pick one of your characters. That character cannot be blocked by creatures that have cost less than the amount of cards you have in your hand

-Aside from tennen, this is the closest card to making one of your characters unblockable. There are also many "When this character hits the opponent for a point, then ~" characters, so having dadakko used with those characters, especially in decks that are very draw heavy, was apparently seen as just too powerful.

The next 3 cards are banned to prevent infinite loop deck death decks from overtaking tournaments:

present koukan (Present Exchange)
Blue 0/1 event, main/Jibun - Shuffle your hand into your deck and draw that many cards.

"hatsumoude" (First Shrine visit of the new year)
Blue 0/1 event, main/Jibun - Both players take as many cards from their hand and put them on the bottom of their decks. They then draw that many cards.

"hitori bocchi" (All Alone)
Blue 3/1 event, main/Jibun - Pick one character. trash every character except that one, and draw 1 card for each character trashed this way.

The way that the infinite combo works is to have this setup:

02-081 Akiyama Mio (green 2/2 character 10/20. Main/both - [1] - Take a card from your hand and add it to the point pile face up. All characters you control untap.)
You use Mio and put this Sae in your point pile:

blue 2/2 character 10/10. When this card is in your point pile, it gives +1 source if you flip this over.
Because of that Sae, you can play the above mentioned "hitori bocchi"(all alone) by just flipping over this one card, since she gives 3 blue source instead of just 2 when she's on the point pile.

You then play the following characters:


Togame - red 0/1 character 20/30 - When this comes into play, the opponent draws a card.
- This is how you deck the opponent out.


Sengoku Nadeko - green 0/1 support character - When this comes into play, take an event card from your trash pile and put it in your hand.
- You use Nadeko and get "hitori bocchi" (all alone) back in your hand.

Yasuri Nanami - green 0/1 support character - tap two of your untapped characters in the main area. Take one face down card in your point pile, and flip it face up.
- This is how you can keep paying for the 3 cost hitori bocchi over and over again.


Araragi Koyomi - green 1/2 character 10/20 - When this comes into play, take 5 characters from your trash pile and put them on the bottom of your library in any order
-This is how you keep getting the same characters back into play after they all get trashed with hitori bocchi




Hirasawa Ui - blue 0/1 support character - When this comes into play, take a "Hirasawa Yui" card from your trash pile and put it in your hand
-You use this to get a "Hirasawa Yui" from your trash pile to pay for the Araragi Koyomi.

And lastly, any green Hirasawa Yui, to pay for the cost of Araragi Koyomi.

Here's how it goes:
- Use Mio's ability to set Sae on the point pile
(order here isn't important)
- Play Nadeko, getting back an All Alone (hitori bocchi) card from your trash pile
- Play Togame, the opponent draws a card
- Play Ui, getting a green Yui back from your trash pile
- With Araragi, put the following 5 cards on the bottom of your deck - Araragi, Nadeko, Togame, Ui, Nanami. You want the bottom card to be whatever the previous "last card" of the deck was. For example, if Togame was on the bottom of your deck before you did araragi, then put togame on the bottom and the rest in any order.
- Play Nanami. Use her ability and tap Araragi and Togame, flipping over the Sae if she's face down.

Once you've done all that, you can start the loop
- Play "Hitori Bocchi" (All Alone) targetting Mio. Nadeko, Togame, Ui, Araragi, and Nanami. Those 5 characters get trashed and you draw 5 cards. The 5 cards you draw (or rather once you get the loop set) should be the same cards you just sacrificed.
- Start from the "order doesn't matter here" spot, and play those same cards back out. The result is that the opponent will draw a card from the togame. You repeat this loop until the opponent has no cards in their deck.

After watching one of these decks in action, I'm very glad they banned those cards. This deck ruins the way to play the game, in my opinion, and it's just not fun to watch or play against. It's one player taking a very long time with their turn, while the other player has to just sit there and watch the opponent do stuff.

The downside to the deck is that obviously you need all those cards to be able to pull off the infinite, but banning the cards that shuffle your hand back, or allow you draw a large amount of cards, as well as banning the "hitori bocchi"(All Alone) shows that the creators are looking mainly to stop this specific style of deck.

Hope you enjoyed the read!
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